Catalog / Skills

Game Balance Economy

Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. Use when tuning combat, loot, upgrades, scoring, level curves, AI difficulty, risk-reward choices, or any system where numbers shape player decisions.

Game Developmentv0.1.0MITgame-designbalanceeconomyprogressionprobability

Install

npx skills add LVTD-LLC/skills --skill game-balance-economy

From `SKILL.md`

Use this skill when a game system needs numerical tuning. Balance is not just fairness; it is the shape of player decisions over time. A good balance pass names the intended experience before changing numbers.