Game Interface Feedback
Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors. Use when implementing UI, controls, camera, tutorials, status displays, accessibility feedback, or when players are confused about what happened.
Game Developmentv0.1.0MITgame-designuiuxcontrolsfeedbackaccessibility
Install
npx skills add LVTD-LLC/skills --skill game-interface-feedbackFrom `SKILL.md`
Use this skill to make player intent, system state, and consequences legible. The interface is not just menus; it is every path between player intention and game response.