Game Mechanics Design
Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. Use when building gameplay systems, combat, puzzles, progression, simulations, board/card mechanics, or any feature where rules create player behavior.
Game Developmentv0.1.0MITgame-designmechanicssystemscore-loopemergence
Install
npx skills add LVTD-LLC/skills --skill game-mechanics-designFrom `SKILL.md`
Use this skill to make gameplay systems explicit enough for an AI coding agent to implement, test, and tune. The mechanic spec should separate rule structure from presentation so the same idea can be prototyped cheaply before polish.