Game Mesh Voxel Conversion
Plan and implement conversions between game meshes, SDFs, voxels, images, contours, and smooth curves while preserving enough gameplay and rendering data. Use when repairing meshes, extracting meshes from fields, voxelizing geometry, contouring, denoising voxel data, generating LODs, or moving geometry between representations.
Game Developmentv0.1.0MITgame-devgame-geometrymeshesvoxelsconversion
Install
npx skills add LVTD-LLC/skills --skill game-mesh-voxel-conversionFrom `SKILL.md`
Use this skill when the game should do an operation in one representation and ship or render the result in another. Make conversion an explicit workflow with resolution, error, and attribute rules.