Game Playtest Planning
Plan, run, and interpret game playtests. Use when validating prototypes, onboarding, difficulty, mechanics, UI clarity, retention, or fun; when writing playtest scripts, surveys, observation plans, or telemetry requirements.
Game Developmentv0.1.0MITgame-designplaytestinguser-researchtelemetryvalidation
Install
npx skills add LVTD-LLC/skills --skill game-playtest-planningFrom `SKILL.md`
Use this skill to turn uncertainty into a playtest that can guide build decisions. A useful playtest starts with decisions the team is willing to make based on evidence.