Game Prototype Loop
Turn a game idea into a focused design problem, risk-first prototype plan, and iteration loop. Use when starting a game, choosing what to build first, scoping an MVP, defining design questions, planning prototypes, or deciding whether an idea is ready for production.
Game Developmentv0.1.0MITgame-designprototypingiterationmvprisk
Install
npx skills add LVTD-LLC/skills --skill game-prototype-loopFrom `SKILL.md`
Use this skill to convert vague game intent into buildable experiments. The default stance is risk-first: identify what must be true for the game to work, then build the cheapest prototype that can answer that question.