Game SDF And Field Modeling
Model game shapes, volumes, influence, procedural objects, and effects with signed distance functions, implicit functions, scalar fields, vector fields, and deformation fields. Use when building SDF primitives, field composition, raymarching inputs, organic procedural shapes, offsets, Booleans, deformation, or field-driven gameplay.
Game Developmentv0.1.0MITgame-devgame-geometrysdffieldsprocedural-generation
Install
npx skills add LVTD-LLC/skills --skill game-sdf-and-field-modelingFrom `SKILL.md`
Use this skill when a game system is better represented as a function over space than as explicit triangles. Treat fields as gameplay and content tools, not only rendering tricks.