Game Spatial Queries
Design and review game spatial query code for raycasts, picking, collision predicates, containment tests, orientation tests, and point/line/plane distances. Use when implementing or debugging ray-triangle hits, point-in-triangle checks, barycentric constraints, signed distance tests, or geometry predicates.
Game Developmentv0.1.0MITgame-devgame-geometrycollisionraycastingspatial-queries
Install
npx skills add LVTD-LLC/skills --skill game-spatial-queriesFrom `SKILL.md`
Use this skill to turn game picking, collision, containment, and distance questions into small geometric systems with explicit constraints and failure cases.