Catalog / Skills

Game Spatial Queries

Design and review game spatial query code for raycasts, picking, collision predicates, containment tests, orientation tests, and point/line/plane distances. Use when implementing or debugging ray-triangle hits, point-in-triangle checks, barycentric constraints, signed distance tests, or geometry predicates.

Game Developmentv0.1.0MITgame-devgame-geometrycollisionraycastingspatial-queries

Install

npx skills add LVTD-LLC/skills --skill game-spatial-queries

From `SKILL.md`

Use this skill to turn game picking, collision, containment, and distance questions into small geometric systems with explicit constraints and failure cases.