Game Transform Systems
Design and debug game transform systems, coordinate spaces, local/world/view/projection matrices, homogeneous coordinates, camera constraints, and inverse transforms. Use when implementing object transforms, camera math, parent-child transforms, projection/unprojection, or coordinate-space conversions.
Game Developmentv0.1.0MITgame-devgame-geometrytransformscamerascoordinate-systems
Install
npx skills add LVTD-LLC/skills --skill game-transform-systemsFrom `SKILL.md`
Use this skill to make transform code explicit, composable, testable, and consistent across gameplay, rendering, physics, and tools.