Game Vector Math Primitives
Apply vector math primitives for game rendering, collision, orientation, lighting, steering, and geometry predicates. Use when working with dot products, cross products, triple products, normals, projections, signed areas, signed volumes, facing checks, or vector normalization.
Game Developmentv0.1.0MITgame-devgame-geometryvectorsrenderingcollision
Install
npx skills add LVTD-LLC/skills --skill game-vector-math-primitivesFrom `SKILL.md`
Use this skill when game code depends on vector operations whose geometric meaning matters. Prefer clear primitives and named intent over opaque formula paste.