Catalog / Skills

Player Experience Modeling

Model target players, motivations, emotions, pleasures, needs, flow, novelty, judgment, and interest curves. Use when defining who a game is for, shaping retention, diagnosing boredom or confusion, designing progression, or aligning gameplay with a desired emotional arc.

Game Developmentv0.1.0MITgame-designplayer-researchmotivationflowinterest-curve

Install

npx skills add LVTD-LLC/skills --skill player-experience-modeling

From `SKILL.md`

Use this skill to define the experience the game is trying to create before implementing systems. It gives an AI game-building agent a target for taste, pacing, onboarding, and progression decisions.