Catalog / Skills

Rust Bevy State Flow

Design and review Bevy game state flow with plugins, AppState enums, OnEnter and OnExit setup, state-scoped cleanup, menus, pause screens, transitions, and run conditions. Use when adding reusable Bevy game state management, debugging duplicated entities after transitions, or separating menu, loading, playing, paused, and game-over logic.

Rustv0.1.0MITrustbevygamedevstate-managementplugins

Install

npx skills add LVTD-LLC/skills --skill rust-bevy-state-flow

From `SKILL.md`

Use this skill to make Bevy states explicit and reusable. State flow should describe when systems run, what is created on entry, and what is cleaned up on exit.