Rust Data Driven Game Content
Move Rust game monsters, items, loot, effects, spawn weights, level gates, and balance numbers into validated data files using Serde-friendly schemas. Use when replacing hard-coded spawn functions, adding RON or JSON content templates, or making game content editable without recompiling.
Rustv0.1.0MITrustgamedevserderondata-driven
Install
npx skills add LVTD-LLC/skills --skill rust-data-driven-game-contentFrom `SKILL.md`
Use this skill to move game content out of Rust code and into validated data files. Keep schemas small, explicit, and aligned with components the game can actually spawn.