Rust Legion ECS Gameplay
Design and review Rust ECS gameplay code using Legion-style entities, components, resources, systems, schedules, queries, command buffers, and spawners. Use when building ECS-driven Rust game features, migrating game state into ECS, or debugging system ordering and component composition.
Rustv0.1.0MITrustgamedevecslegioncomponents
Install
npx skills add LVTD-LLC/skills --skill rust-legion-ecs-gameplayFrom `SKILL.md`
Use this skill to build ECS gameplay code in Rust, especially in projects using Legion or a Legion-like architecture. Keep components as data, systems as focused logic, and resources as shared singleton state.