Rust Turn Intent Systems
Build and review turn-based Rust game flow using turn-state enums, phase-specific schedules, intent messages, movement resolution, combat resolution, wait actions, and win/loss states. Use when implementing roguelike turns, tactical action order, ECS message entities, or decoupled input and action systems.
Rustv0.1.0MITrustgamedevturn-basedecsintent
Install
npx skills add LVTD-LLC/skills --skill rust-turn-intent-systemsFrom `SKILL.md`
Use this skill to make turn-based gameplay deterministic and easy to extend. Separate decision systems from resolution systems: input and AI create intents; movement, combat, inventory, and end-turn systems resolve them.